Articles

Chopping Block: October 12th 2026

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Chopping Block: October 12th 2026

Fill Up The Hole, Leaf It Alone, and Super Meat Boy 3D

12 October 2026

Chopping Block

Planet Crafter - Universal Set Counters

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Planet Crafter - Universal Set Counters

Planet Crafter combines relaxed survival gameplay with a dynamic terraforming system that gradually transforms its barren world. This article explores its exploration, progression, storytelling, and design, before examining the technical systems that allow its many terraforming machines to operate efficiently.

8 October 2026

Games.design

News Update: September 2026

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News Update: September 2026

News Update: September 2026

30 September 2026

News

Chopping Block: September 27th 2026

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Chopping Block: September 27th 2026

Hellblade: Sen, Out of Sight, World of Warships

27 September 2026

Chopping Block

Tenet

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Tenet

Tenet uses time inversion as the foundation for its plot and action, introducing a complex set of rules governing causality and physics. This article examines those rules, exploring how consistently the film applies them and where its explanations raise questions.

19 September 2026

Whole Plots

Darkest Dungeon - Game Balance

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Darkest Dungeon - Game Balance

Darkest Dungeon takes the conventions of the RPG and Roguelikes and turns them into something far more brutal. Inter-laced mechanics create a unique experience focus not on building but surviving intact. The game is carefully balanced to feel punishing while not unassailable, but how delicate is that balance?

15 September 2026

Pond-erings

The Art of Prototyping

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The Art of Prototyping

Prototyping is a powerful tool for testing ideas, reducing risk, and evaluating feasibility, but its value depends on maintaining appropriate scope.

9 September 2026

Pond-erings

Pacific Drive - Degradation System

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Pacific Drive - Degradation System

Pacific Drive is a distinctive survival adventure that blends atmospheric exploration, supernatural hazards, and vehicle management. Combined with it's procedural level design and enthralling gameplay loop this is a game who's inventive mechanics and eerie world make it memorable and widely appealing.

7 September 2026

Games.design

Chopping Block: September 1st 2026

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Chopping Block: September 1st 2026

Alien: Rogue Incursion, Monsters Are Coming, ROUTINE

1 September 2026

Chopping Block

News Update: August 2026

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News Update: August 2026

News Update: August 2026

29 August 2026

News

Chopping Block - August 3rd 2026

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Chopping Block - August 3rd 2026

Insurmountable, Somerville, While the Iron's Hot

26 August 2026

Chopping Block

Delve Game Design Document

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Delve Game Design Document

Operate a large cave exploration machine, lowering your self into rock crevices and fissures using an internal winch hooked to the surface. Manipulate several powered limbs to control your descent while sinking pinions into the terrain to mark your progress. Keep a close watch on your line as over stress can lead to disaster. Unlock several different variants of the delving machine to vary gameplay and add new challenges.

16 August 2026

Delve

Cairn - Backpack

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Cairn - Backpack

Cairn is a masterful climbing game that makes mountaineering its entire identity, with clever physics-based systems, immersive sound design, and a surprisingly emotional story. Its unique inventory system and demanding difficulty make it a fascinating game to dissect.

16 August 2026

Games.design

Chopping Block: August 12th 2026

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Chopping Block: August 12th 2026

Guild of Dungeoneering, Lord of the Rings: Return to Moria, South of Midnight

11 August 2026

Chopping Block

Mad Max - Torque

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Mad Max - Torque

Mad Max delivers satisfying vehicle combat, weighty melee, and one of gaming's most convincing post-apocalyptic wastelands. Despite its overlooked status the pacing issues, repetitive endgame content, and unrealized ideas prevent this open-world adventure from reaching the heights of the films that inspired it

7 August 2026

Games.design

A Plague Tale: Innocense - System Save Achivement

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A Plague Tale: Innocense - System Save Achivement

A Plague Tale: Innocence delivers an exceptional blend of stealth, storytelling, and atmospheric world-building. Its memorable characters, haunting presentation, and inventive use of light and LOD'ing make it one of the genre's standout narrative adventures.

2 August 2026

Games.design

News Update: July 2026

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News Update: July 2026

News Update: July 2026

31 July 2026

News

Adrift Game Design Document

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Adrift Game Design Document

The player has to bring an ailing spacecraft back to life in a point click style puzzle game. Build up power reserves to unlock new areas of the ship and new subsystems to control. At certain intervals disasters and environmental hazards may occur that risk setting the player back and put more stress on the player.Build up power clicker mini-games then redirect power via circuit bypasses, fuse puzzles, and activating systems in sequence. Open new areas by routing life-support, activating fire suppressors, or lifting locked doors. All testing the players knowledge of the ship and its operations.

28 July 2026

Adrift

Subnautica 2 - Early Access Launch

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Subnautica 2 - Early Access Launch

Subnautica entered Easly Access several weeks ago and so far things have been going great. Combat, co-op, tone, and exploration, many of Subnautica 2's early shortcomings are typical of an Early Access release. Unknown Worlds has time to refine these systems, and the game's strong sales suggest players remain optimistic about its future.

27 July 2026

Pond-erings

Alan Wake 2 - Shared Universe-itus

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Alan Wake 2 - Shared Universe-itus

Alan Wake II delivers exceptional atmosphere, strong performances, and ambitious new mechanics, but its technical shortcomings and departure from the original game's design ultimately undermine what should have been a definitive sequel. Despite its strengths.

24 July 2026

Games.design