Games.design
Within this space, I aim to share insights into games I've experienced and found enjoyable.
By scrutinizing gameplay, narrative, and design elements, I seek to unravel the intricacies that contribute to a game's appeal. Hopefully this will foster a deeper understanding of gaming as a form of artistic expression and entertainment by:
- Reverse engineering of major or minor game features
- Exploration of game design paradigms
- Dissections of narrative elements
- etc

They Are Billions: Critique of the Horde
4 September 2025

Assassin's Creed Rogue: Totem Puzzle
9 August 2025

Assassin's Creed: Black Flag - Upgrade Pop-Up
6 August 2025

Assassin's Creed III - Broadside Cannon Aiming
3 August 2025

The Sinking City: Lovecraft
29 June 2025

Crysis 2: Power Systems
15 June 2025

Stray: Random Noise Generation
12 June 2025

Climbing Giants: The Boss Design of Eternal Strands
6 May 2025

The Secret Menace of Alien: Isolation
18 March 2025

Choo-Choo Charles
8 March 2025

Timberborn (Early Access)
16 February 2025

Alan Wake
10 February 2025
