Articles

Chopping Block: September 1st 2026

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Chopping Block: September 1st 2026

Alien: Rogue Incursion, Monsters Are Coming, ROUTINE

1 September 2026

Chopping Block

News Update: August 2026

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News Update: August 2026

News Update: August 2026

29 August 2026

News

Chopping Block - August 3rd 2026

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Chopping Block - August 3rd 2026

Insurmountable, Somerville, While the Iron's Hot

26 August 2026

Chopping Block

Delve Game Design Document

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Delve Game Design Document

Operate a large cave exploration machine, lowering your self into rock crevices and fissures using an internal winch hooked to the surface. Manipulate several powered limbs to control your descent while sinking pinions into the terrain to mark your progress. Keep a close watch on your line as over stress can lead to disaster. Unlock several different variants of the delving machine to vary gameplay and add new challenges.

16 August 2026

Delve

Cairn - Backpack

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Cairn - Backpack

Cairn is a masterful climbing game that makes mountaineering its entire identity, with clever physics-based systems, immersive sound design, and a surprisingly emotional story. Its unique inventory system and demanding difficulty make it a fascinating game to dissect.

16 August 2026

Games.design

Chopping Block: August 12th 2026

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Chopping Block: August 12th 2026

Guild of Dungeoneering, Lord of the Rings: Return to Moria, South of Midnight

11 August 2026

Chopping Block

Mad Max - Torque

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Mad Max - Torque

Mad Max delivers satisfying vehicle combat, weighty melee, and one of gaming's most convincing post-apocalyptic wastelands. Despite its overlooked status the pacing issues, repetitive endgame content, and unrealized ideas prevent this open-world adventure from reaching the heights of the films that inspired it

7 August 2026

Games.design

A Plague Tale: Innocense - System Save Achivement

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A Plague Tale: Innocense - System Save Achivement

A Plague Tale: Innocence delivers an exceptional blend of stealth, storytelling, and atmospheric world-building. Its memorable characters, haunting presentation, and inventive use of light and LOD'ing make it one of the genre's standout narrative adventures.

2 August 2026

Games.design

News Update: July 2026

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News Update: July 2026

News Update: July 2026

31 July 2026

News

Adrift Game Design Document

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Adrift Game Design Document

The player has to bring an ailing spacecraft back to life in a point click style puzzle game. Build up power reserves to unlock new areas of the ship and new subsystems to control. At certain intervals disasters and environmental hazards may occur that risk setting the player back and put more stress on the player.Build up power clicker mini-games then redirect power via circuit bypasses, fuse puzzles, and activating systems in sequence. Open new areas by routing life-support, activating fire suppressors, or lifting locked doors. All testing the players knowledge of the ship and its operations.

28 July 2026

Adrift

Subnautica 2 - Early Access Launch

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Subnautica 2 - Early Access Launch

Subnautica entered Easly Access several weeks ago and so far things have been going great. Combat, co-op, tone, and exploration, many of Subnautica 2's early shortcomings are typical of an Early Access release. Unknown Worlds has time to refine these systems, and the game's strong sales suggest players remain optimistic about its future.

27 July 2026

Pond-erings

Alan Wake 2 - Shared Universe-itus

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Alan Wake 2 - Shared Universe-itus

Alan Wake II delivers exceptional atmosphere, strong performances, and ambitious new mechanics, but its technical shortcomings and departure from the original game's design ultimately undermine what should have been a definitive sequel. Despite its strengths.

24 July 2026

Games.design

Factorio - Trees

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Factorio - Trees

Factorio stands as one of the finest automation games ever created, combining elegant design, staggering technical optimization, and near limitless replayability. This review explores the mechanics, philosophy, and engineering decisions that transformed a modest factory builder into a modern PC masterpiece.

19 July 2026

Games.design

Chopping Block: July 13th 2026

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Chopping Block: July 13th 2026

Fort Solis, Per Aspera, Tankhead

13 July 2026

Chopping Block

Game Industry Pricing Changes

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Game Industry Pricing Changes

Video game prices have remained surprisingly stable for decades, but the economics behind them have been changing. From inflation and rising development costs to free-to-play games, digital distribution, and evolving monetization strategies, the industry has fundamentally reshaped how games are designed, sold, and valued.

7 July 2026

Pond-erings

News Update: June 2026

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News Update: June 2026

News Update: June 2026

1 July 2026

News

Arrival: Speaking in Circles

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Arrival: Speaking in Circles

Arrival is celebrated for its striking visuals and thought-provoking themes, but beneath its elegant presentation lies a story built on questionable linguistics and shaky causality. This review examines where the film's ambitious ideas succeed, and where its internal logic quietly falls apart.

25 June 2026

Whole Plots

Hardspace Shipbreaker - Sequel

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Hardspace Shipbreaker - Sequel

An in-depth look at Hardspace: Shipbreaker, examining its innovative zero-gravity salvage mechanics, grounded sci-fi storytelling, immersive presentation, and technical achievements. This article explores where a potential sequel could expand on its physics-driven gameplay, ship variety, and management systems.

19 June 2026

Games.design

Star Trek (2009)

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Star Trek (2009)

Star Trek (2009) successfully relaunched the franchise with spectacular visuals, a charismatic cast, and plenty of action. Beneath the excitement, however, lies a script filled with scientific inconsistencies, questionable worldbuilding, and narrative choices that don't always stand up to the scrutiny of classic Star Trek's mindful fans.

13 June 2026

Whole Plots

Middle-earth Shadow of War - Nemesis Lite

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Middle-earth Shadow of War - Nemesis Lite

Middle-earth: Shadow of War builds confidently on Shadow of Mordor by expanding its world, refining the excellent Nemesis System, and introducing large-scale fortress warfare. While weighed down by uneven pacing and a notorious late-game grind, it remains one of Monolith's most technically ambitious and memorable games.

7 June 2026

Games.design