Articles
Idle Doesn't Mean Off: Reimagining AFK Gameplay
Idle Doesn't Mean Off: Reimagining AFK Gameplay
True AFK gameswhere gameplay progresses independently of the playerare nearly extinct, overshadowed by engagement-heavy modern games. Yet, the core design philosophy of autonomous game systems remains relevant. This article explores how RPGs could implement AFK mechanics, allowing avatars to train, earn, build, or heal while players are away. Such systems add immersion, reduce grind, and offer design efficiency. With simple timestamp-based logic and smart scheduling, AFK mechanics can reinvigorate single-player experiences by giving time away from the game meaningful consequence.
10 May 2025
Pond-eringsClimbing Giants: The Boss Design of Eternal Strands
Climbing Giants: The Boss Design of Eternal Strands
Eternal Strands blends epic fantasy with tactile gameplay, delivering a vivid action-adventure experience rooted in exploration, elemental magic, and monumental boss battles. Drawing inspiration from industry titans like Shadow of the Colossus and Breath of the Wild, this Unreal Engine 5 title thrives on stunning visuals, fluid traversal, and climbable titans that anchor its most exhilarating moments. The analysis explores the design philosophy behind its boss encountersanalyzing their types, challenges, and mechanical innovations that position Eternal Strands as a spiritual successor to climbing-centric action games. While not without flaws, the game carves a memorable niche through sheer ambition and spectacle.
6 May 2025
Games.designThe Core's Wobbly Science
The Core's Wobbly Science
A critical yet affectionate look at The Core (2003), a late entry in the disaster movie genre. Despite its star-studded cast, the film faltered with audiences and is riddled with scientific absurdities and narrative inconsistencies. Highlighting numerous internal contradictionsranging from pacemaker deaths and bird swarms to gravity errors and vehicle design flawswhile still appreciating the movie as entertaining, if flawed, popcorn cinema.
30 April 2025
Whole PlotsJurassic Park: Health and Safety
Jurassic Park: Health and Safety
Jurassic Park is widely regarded as a cinematic masterpiecebut even legendary films arent immune to scrutiny. This article explores some of the hidden inconsistencies and questionable decisions buried beneath the blockbusters thrilling surface. Its a loving critique from a devoted fan, not meant to tear down the film, but to examine it with a more skeptical lensone that notices what most first-time viewers never do.
19 April 2025
Whole PlotsChopping Block: April 14th 2025
Chopping Block: April 14th 2025
Among Trees, Cookie Clicker, and Dishonored.
14 April 2025
Chopping BlockUnity's Year of Backlash
Unity's Year of Backlash
In 2023, Unity Technologies proposed a controversial change to its pricing model under then-CEO, introducing per-install royalties for games made with the Unity engine. The plan lacked technical feasibility and transparency, sparking industry-wide backlash. Developers criticized the surprise changes, legal concerns, and unclear implementation. Unity quietly altered terms of service, further damaging trust. By late 2024, after losing market share and CEO's resignation, Unity reversed the decision. Speculation suggests the original idea stemmed from internal marketing goals, but executive overreach and potential greed distorted it into a damaging corporate misstep.
14 April 2025
Pond-eringsChopping Block: April 11th 2025
Chopping Block: April 11th 2025
Diplomacy Is Not an Option, Gunsmith Simulator, and Machinika Atlas.
11 April 2025
Chopping BlockNew Update: March 2025
New Update: March 2025
In 2024, despite fewer published articles than planned, I made progress through research, project development, and website upgrades. I completed prototypes and developed reusable modules for future projects, like audio and save managers. The website saw several improvements, including updates to style, new features, and backend fixes. A new image uploader for easier management is in the works, alongside a basic site search feature. I also implemented view counts for articles and started optimizing the site's code and SEO to improve search engine visibility. Overall, progress was made, though challenges remain.
30 March 2025
NewsSystem Requirements
System Requirements
Creating system requirements for a game is a key step in development, detailing software, hardware, and OS needs. While these are clear for things like RAM, operating systems, and network requirements, theres no strict formula, leaving some room for developer discretion. For instance, while testing, CPU and GPU specifications matter most, but the complexity of GPUs, with different brands and features, makes recommendations tricky. The process is less about rigid rules and more about balancing accessibility with performance. Ultimately, thorough testing across devices and systems ensures a smoother player experience, with feedback from users guiding necessary adjustments.
27 March 2025
Pond-eringsThe Secret Menace of Alien: Isolation
The Secret Menace of Alien: Isolation
Alien: Isolation is a first-person horror game set between the films Alien and Aliens. Player controls Amanda Ripley aboard Sevastopol station, which is now overrun by a deadly xenomorph. The games innovative dual-A.I. systems controls the xenomorph's behavior, making it both a constant threat learning and reacting to players strategies. Praised for its atmospheric design, sound, and A.I., it received multiple Game of the Year awards. Despite some pacing issues, Alien: Isolation is a detailed, immersive homage to the Alien franchise.
18 March 2025
Games.designForky's Pallet Panic Game Design Document
Forky's Pallet Panic Game Design Document
Forky's Pallet Panic is a block puzzle game where players control a cartoonish forklift (Forky), shuffling cargo around a warehouse. With multiple game modes including time trials, score runs, and pure puzzles, players face various challenges involving stacking crates, managing loading zones, and navigating conveyors. Set in a warehouse environment, this PC game combines strategic thinking and quick reflexes, making it perfect for casual gamers and puzzle enthusiasts.
8 March 2025
Forky's Pallet PanicChoo-Choo Charles
Choo-Choo Charles
Choo-Choo Charles is a third-person horror game. Players evading the terrifying spider train, Choo-Choo Charles. The game features a mix of walking simulator mechanics and train travel, creating tension as players must stay close to their train to avoid Charles. Despite mixed reviews, the game's standout element is Charles himself, whose presence adds genuine suspense.With a simple learning curve and minimal variety, the five-hour gameplay experience lacks depth for multiple playthroughs. The environments are well-crafted, though human models can feel lacking. The story revolves around "The Archivist," tasked with defeating Charles and his cult. Overall, while flawed, Choo-Choo Charles provides a unique experience worth exploring.
8 March 2025
Games.designThe Measure of an Android
The Measure of an Android
The Measure of a Man is one of the more lauded episodes of Star Trek the Next Generation but for me it has always been the silliest episode. So much of the episode requires a certain level of legal ignorance to take seriously and the whole thing is wrapped up in a massive Catch-22. Even looking past the nebulous nature of the Star Trek universes legal system the episode comes off as a bizarre kangaroo court.
8 March 2025
Whole PlotsGaming's Goodwill Depletion
Gaming's Goodwill Depletion
The entertainment industry, particularly gaming, has suffered due to the depletion of goodwill, a key factor for success. Goodwill, or social capital, encompasses trust, reputation, and relationships, and is crucial for game publishers to build positive consumer views. However, practices like releasing incomplete games, monetization schemes, and neglecting customer satisfaction have eroded this goodwill. As a result, gamers are becoming increasingly disillusioned, and the industry faces growing backlash.
26 February 2025
Pond-eringsTimberborn (Early Access)
Timberborn (Early Access)
Timberborn is a charming city-builder developed by Mechanistry, featuring evolved beavers building colonies after humanity's extinction. The game, in early access since 2021, offers a unique water-based mechanic, where players control the flow of water to power manufacturing, irrigate crops, and endure droughts. The voxel-based world reacts dynamically to water levels, creating a visually immersive experience. The game is praised for charming atmosphere and bright visuals. Players can explore two factions, with potential for more as development is on-going.
16 February 2025
Games.designAlan Wake
Alan Wake
Alan Wake (2010) is a psychological thriller from Remedy Entertainment that follows Alan Wake, a mystery writer, as he searches for his abducted wife, in the eerie town of Bright Falls. The game blends elements of horror, mystery, and action, with light playing a key role in combat. Daytime sequences advance the narrative while nighttime sees battles intensifying against the enemy 'Taken'.
10 February 2025
Games.designEarth Defense Corp Game Design Document
Earth Defense Corp Game Design Document
Earth Defense Corp is a modern take on the classic arcade game Missile Command. Players defend Earth from asteroid attacks using rail-guns and missiles, upgrading defenses between waves. With two modes story and arcade the game combines strategic upgrades with intense, manual defense gameplay. Aimed at casual gamers and retro arcade game enthusiasts, Featuring pixel art graphics and engaging sound effects, offering a nostalgic yet fresh experience in planetary defense.
21 October 2024
Earth Defense CorpSplinter Cell: Double Agent
Splinter Cell: Double Agent
Splinter Cell: Double Agent, the fourth main entry in the franchise. Developed by Ubisoft Montreal, Milan, and Shanghai and released in 2007. Focusing on the PC edition, the game introduced several new mechanics and was well-received, earning Game of the Year awards. Players control Sam Fisher, an NSA operative undercover with John Brown's Army (JBA), balancing trust between the JBA and NSA. The game features a Trust system, swimming mechanics, and weapon upgrades. The investigation goes into the staple of the franchise the augmented reality vision granted by player character's multi-purpose goggle.
12 July 2024
Games.designIkhan Games back from the dead
Ikhan Games back from the dead
IkhanGames.com is back after resolving platform issues, featuring a revamped site blending familiarity with modern enhancements. New updates to articles, projects, and categories all centered around a better user experience when exploring site content. The site aims for more consistency with frequent article releases and progress in game development.
15 December 2023
NewsGame Development: Build 0
Game Development: Build 0
In the vast landscape of game development, the journey is often characterized by ebbs and flows, setbacks and triumphs. From grappling with procrastination and learning from mistakes to facing turbulence with a renowned engine and contemplating a switch, the narrative of this developer's odyssey is one of growth, adaptability, and unyielding passion. As they once again embrace the grindstone, it becomes evident that the true essence of game development lies not just in the games created but in the continual evolution and resilience of the developer themselves.